L2j Server H5 Download

5/5/2019by admin
Lineage 2 server h5
  1. Server H5
  2. L2j Top

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Server H5

Pvp

[Guide] How to Install the DP
How to set up LoginServer and GameServer
Preparation
Necessary software to download and install
Java JDK 7: Java SE Downloads
MySQL 5.5.14: MySQL :: Download MySQL Community Server
Navicat 9.1.11: Navicat - Download Center - Download the World's Best Oracle Manager, MySQL Front End, SQLite GUI Frontend, SQL Azure & PostgreSQL GUI for Windows, Mac OS X & Linux - Download Now! Support Access to MySQL, Excel to MySQL, MySQL editor, MySQL administ (Note: Navicat Lite is free).

Prepare L2J Server/DataPack Files

Extract the L2J_Server-.zip to a new folder of your choice.
Extract the L2J_DataPack-.zip to the same folder choosed for server.
Creating DataBase for L2J
Open Navicat and select 'New Connection', and fill in the fields
Single click in the connection that you have created (it should turn green), then right click on your new localhost connection, and create 3 new databases with the following names:
l2jls
l2jcs
l2jgs

Installing L2J DataBase in your MySQL DataBase
Windows
Open database_installer.bat
Linux
Open database_installer.sh
and follow the steps in the screen.
- To install a new L2J DataBase Choose FULL.
- To upgrade a existing L2J DataBase Choose UPGRADE.
LoginServer & GameServer Setup
LoginServer Setup
Open login/config/loginserver.properties
Inside this file you will see the following things:
# Database user info (default is 'root' but it's not recommended)
Login = HERE PUT YOUR MYSQL USERNAME OF THE MYSQL ACCOUNT THAT YOU WILL USE FOR L2J
# Database connection password
Password = HERE PUT YOUR MYSQL PASSWORD OF THE MYSQL ACCOUNT THAT YOU WILL USE FOR L2J
GameServer Setup
Open gameserver/config/server.properties
Inside this file you will see the following things:
# Database user info (default is 'root' but it's not recommended)
Login = HERE PUT YOUR MYSQL USERNAME OF THE MYSQL ACCOUNT THAT YOU WILL USE FOR L2J
# Database connection password
Password = HERE PUT YOUR MYSQL PASSWORD OF THE MYSQL ACCOUNT THAT YOU WILL USE FOR L2J
Setting Server IPs
open gameserver/config/ipconfig.xml file.
by default L2J Server will run in localhost, but if you want to allow external players to play in your server, you will need to edit this file.
Inside the file are all the instructions that you need to set your Server IPs.
Registering GameServer
Windows
Open /login/RegisterGameServer.bat
Linux
Open /login/RegisterGameServer.sh
and select the number you want to assign to the GameServer, then copy the 'hexid(server-x).txt' file to the /gameserver/config/ folder of the GameServer that you have registered, and rename it to 'hexid.txt'.
Running L2J Server
Windows
To start LoginServer open /login/startLoginServer.bat
To start GameServer open /gameserver/startGameServer.bat
Linux
To start LoginServer open /login/startLoginServer.sh
To start GameServer open /gameserver/startGameServer.sh
Notes
If any of your gameservers have the same WAN IP you must use different ports for those gameservers with the same WAN IP.
If you want to enable telnet for your loginserver and gameservers, you must use different ports that are not already in use for each one.
Your server is now ready to run.
Now start LoginServer and GameServer.
If you want to be absolutely sure it works, see if the output of the gameserver looks similiar to this:
Starting L2J Game Server.
loading gameserver config
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.0 [built 08-??????-2005 15:47:30 +0400; debug? false; trac
e: 5]
Initializing c3p0 pool.. com.mchange.v2.c3p0.PoolBackedDataSource@5e179a [ conn
ectionPoolDataSource -> com.mchange.v2.c3p0.WrapperConnectionPoolDataSource@4aeb
52 [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500,
autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAf
terAcquireFailure -> false, checkoutTimeout -> 0, connectionTesterClassName -> c
om.mchange.v2.c3p0.impl.DefaultConnectionTester, factoryClassLocation -> null, f
orceIgnoreUnresolvedTransactions -> false, identityToken -> 4aeb52, idleConnecti
onTestPeriod -> 60, initialPoolSize -> 3, maxIdleTime -> 0, maxPoolSize -> 10, m
axStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 1, nestedDa
taSource -> com.mchange.v2.c3p0.DriverManagerDataSource@cfec48 [ description ->
null, driverClass -> null, factoryClassLocation -> null, identityToken -> cfec48
, jdbcUrl -> jdbc:mysql://localhost/l2jdb2, properties -> {user=******, password
=******} ], preferredTestQuery -> null, propertyCycle -> 300, testConnectionOnCh
eckin -> true, testConnectionOnCheckout -> false, usesTraditionalReflectiveProxi
es -> false ], factoryClassLocation -> null, identityToken -> 5e179a, numHelperT
hreads -> 3 ]
etc..
etc..
etc..
IdFactory: Free ObjectID's remaining: 1878992804
GameServer Started, free memory 175 Mb of 512 Mb
Connecting to login on 127.0.0.1:9014
Maximum Numbers of Connected Players: 100
Telnet server is currently disabled.
GameServer listening on all available IPs on Port 7777
Registered on login as Server 0 : Bartz
A D V A N C E D - S E T U P [with explanation]
Advanced gameserver setup
Here you will see all .properties files under your gameserve/config folder with explanations where necessary.
Content:
altsettings.properties
command-privileges.properties
extensions.properties
GMAccess.properties
idfactory.properties
l2jdp-version.properties
l2j-version.properties
olympiad.properties
options.properties
other.properties
pvp.properties
rates.properties
server.properties
sevensigns.properties
siege.properties
telnet.properties
altsettings.properties
Note: Take care not to insert extra spaces at end of line when you edit.
DO NOT COPY AND PASTE SAMPLE FILES, THEY ARE FOR ILLUSTRATIVE PURPOSES ONLY.
Actual content of altsettings.properties file can be find here. (To view or change the content, use your favorite text editor)
#
# WARNING WARNING
#
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
#
# Those settings are usefull if you own some special server
# or really small server.
#
#-------------------------------------------------------------
# Server config
#-------------------------------------------------------------
# AutoLoot enable.. True to enable, False to disable
AutoLoot = False <<--- TRUE = LOOTED ITEMS WILL COME DIRECTLY IN YOUR INVENTORY, FALSE= YOU HAVE TO PICK THEM FROM GROUND
# AutoLearnSkills.. True to enable, False to disable
AutoLearnSkills = False <<---TRUE AS YOUR LEVEL INCREASE SKILLS AVAILABLE WILL BE ADDED TO CHARACTER AUTMOATICALLY, FALSE=YOU MUST VISIT PROPER CLASSMASTER FOR YOR CLASS TO LEARN SKILLS
# If XP loss (and deleveling) is enabled, default is 'true'
Delevel = True <<--- TRUE = ON DIE YOU WILL LOOSE CERTAIN AMOUNT OF XP POINTS
# If disabled, magic dmg has always 100% chance of success, default is 'true'
MagicFailures = False <<--- SELF EXPLANATORY
# Alternative cancel of attack (bow, cast, all)
AltGameCancelByHit = cast <<--- WHAT TYPES OF ATTACK PLAYER CAN CANCEL AFTER ATTACK IS LAUCHED
# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
# otherwice it's powerAttak / (shieldDef + powerDef)
AltShieldBlocks = False <<--- SELF EXPLANATORY
# Alternative AltGameMobAttackAI, like C1
AltGameMobAttackAI = False <<--- SELF EXPLANATORY
# Alternative Freight mode. If true, freights can be withdrawed from any place.
# Also, possibility to change Freight price (in adena) for each item slot in freight.
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
# player will actually get charged for the value set in here.
AltGameFreights = False
AltGameFreightPrice = 1000
<<--- SELF EXPLANATORY --->>
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
# A few examples for 'AltGameExponentXp = 5.' and 'AltGameExponentSp = 3.'
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
AltGameExponentXp = 0
AltGameExponentSp = 0
<<--- BE CAREFULL USING THIS, EFFECT MAY BE AS INCREASING DEFAULT RATES, SO EVEN YOU SERVER IS x3
RESULTING VALUES MAY BE SIMMILAR AS x12 RATES!--->>

# Use tiredness (instead of combat points)
AltGameTiredness = False <<--- SELF EXPLANATORY
# EnableMuliplierHp of mobs HP by skills (HIGHLY RECCOMENDED with latest npc.sql)
EnableRateHp = True <<--- TRUE= MOBS WILL HAVE THEIR BASE HP AS YOU CAN SEE IN DATABSE MULTIPLIED WITH STRONG TYPE SKILL VALUE (x2,x3,x4..) SO A MOB WITH 100HP AND STRONG TYPE LVL 2 WILL HAVE 200HP (100x2). FALSE = DEFAULT
BASE HP IS USED.

# Alternative settings against player with karma
AltKarmaPlayerCanBeKilledInPeaceZone = False
AltKarmaPlayerCanShop = False
AltKarmaPlayerCanTeleport = False
AltKarmaPlayerCanTrade = False
AltKarmaPlayerCanUseWareHouse = False
<<--- SELF EXPLANATORY --->>
# Allow free teleportation around the world.
AltFreeTeleporting = False <<--- SELF EXPLANATORY
#-------------------------------------------------------------
# Crafting config
#-------------------------------------------------------------
# Crafting enabled/disabled. On by default
CraftingEnabled = True <<--- SELF EXPLANATORY
#Limits for recipes (defal: 50 - for dwarf , 50 - for common)
DwarfRecipeLimit = 50
CommonRecipeLimit = 50
<<--- SELF EXPLANATORY --->>
# Alternative crafting rules:
# - crafting takes time
# - players get EXP/SP for crafting
AltGameCreation = False <<--- TRUE = GETS EXP/SP FOR CRAFTING, FALSE = DON'T GET
# time multiplier - bigger number > slower crafting but more XP/SP
AltGameCreationSpeed = 1 <<--- SELF EXPLANATORY
# Additional XP/SP rate multiplier (for increased XP/SP) default = 1
AltGameCreationRateXp = 1
AltGameCreationRateSp = 1
<<--- SELF EXPLANATORY --->>
#-------------------------------------------------------------
# Skills config
#-------------------------------------------------------------
# Allow use Event Managers for change occupation
# If you need change occupation only use quest then set this to False
# Default = False
AllowClassMasters = False <<-- TRUE = THAT CAT WILL SPAWN IN CITIES ALLOWING INSTANT CHANGING OCCUPATION, FALSE = PLAYERS HAVE TO MAKE CLASS CHANGE QUESTS TO CHANGE THEIR OCUPATION

# Spell Book needed to learn skills
SpBookNeeded = True <<--- SELF EXPLANATORY
# Alternative skill learn rules:
# - all classes can learn all skills
# - skills of another class costs x2 SP
# - skills of another race costs x2 SP
# - skills of fighters/mages costs x3 SP
AltGameSkillLearn = False
<<--- SELF EXPLANATORY --->>

# Allow player sub-class addition without checking for unique quest items.
AltSubClassWithoutQuests = True <<--- TRUE = INSTANT SUB-CLASS ADDITION BY VISITING CLASS MASTERS, FALSE =
QUEST ITEM REQUIRED

# Alternative success rate formulas for skills such Sleep/Root/Stun/Dagger ones,
# 'none' or 'false' for standart, 'alt' - for alternative and
AltGameSkillFormulas = none
<<--- SELF EXPLANATORY --->>
# Skill Hit Time multiplier
AltGameSkillHitRate = 1. <<--- SELF EXPLANATORY
#-------------------------------------------------------------
# Festival config
# // Moved to sevensigns.properties
#-------------------------------------------------------------
#-------------------------------------------------------------
# Clans config
#-------------------------------------------------------------
# Number of days you have to wait before :
# - joining another clan
DaysBeforeJoinAClan = 5 <<--- IN EFFECT FOR PLAYERS THAT LEAVED A CLAN
# - creating a new clan <<--- IN EFFECT FOR CLAN LEADERS THAT DISOLVED A CLAN
DaysBeforeCreateAClan = 10
# Number of members needed to request a clan war
AltClanMembersForWar = 15 <<--- SELF EXPLANATORY
# All new characters of the same account are newbies, not only first one
AltNewCharAlwaysIsNewbie = False <<--- TRUE= ALL CHARACTERS BELONG TO SAME ACCOUNT WILL HAVE NEWBIE STATUS,
FALSE = ONLY FIRST CREATED WILL HAVE NEWBIE STATUS

#-------------------------------------------------------------
# Olympiad config <<--- SELF EXPLANATORY
#-------------------------------------------------------------
.....
.....
#-------------------------------------------------------------
# Lottery config <<--- SELF EXPLANATORY
#-------------------------------------------------------------
....
....
command-privileges.properties
Content of file is not listed as all settings are self explanatory.
Actual content of command-privileges.properties file can be find here.
# Alternative Configure GM commands access level
#
# This file only read if 'AltPrivilegesAdmin = True'!!! <<--- YOU CAN FIND THIS LINE IN OTHER.PROPERTIES FILE
#
# Information:
# 1) If AltPrivilegesSecureCheck = True <<--- YOU CAN FIND THIS LINE IN OTHER.PROPERTIES FILE
# Every commands need a entry in this file, else the command cannot be executed.
# else if a command haven't got a entry in this file the minimun access level is
# AltPrivilegesDefaultLevel (default = 100)
# 2) Some commands need a correct access level on GM Access table too, like:
# the commands contained into AdminEditChar.java,AdminEditNpc.java,AdminSpawn.java files
GMAccess.properties
Content of file is not listed as all settings are self explanatory.
Actual content of GMAccess.properties file can be find here.
#Disable Transaction
# False = Transaction enable for GM
# Max,Min = Transaction disable for this range
GMDisableTransaction = False <<--- FALSE = ANY GM CAN MAKE TRANSACTION, MIN,MAX - SPECIFY MIN AND MAX GM ACCESS LEVELS ALLOWED TO MAKE TRANSACTIONS
idfactory.properties
Actual content of idfactory.properties file can be find here.
# Allows selection of new Classes for storage of World Objects.
# This may help servers with large amounts of players recieving error
# messages related to the L2ObjectHashMap and L2ObejctHashSet classes.
#
# By default it uses the new method, to use the old classes add the
# comment at the front of each line.
L2Map = WorldObjectMap
L2Set = WorldObjectSet
<<--- SELF EXPLANATORY --->>
# Tell server which IDFactory Class to use
# Options are:
# Compaction (Original method),
# BitSet (One non compaction method - default),
# Stack (Another non compaction method)
IDFactory = BitSet <<--- RECOMMENDED BitSet, Compaction MAY BE OUTDATED
# Check for bad ids in the database on server boot up
# Much faster load time without it, but may cause problems
BadIdChecking = True <<--- RECOMMENDED TRUE, IF FALSE MAY CORRUPT DATA

l2j-version.properties
This file is created when compile server To proper display version you need subversion:
http://www.tigris.org/files/document..1-setup-2.exe[[BR]] Subversion is optional.
version=110
builddate=20061031_2350
Detailed Info:
committed-rev='110'
name='
committed-date='2006-11-01T01:34:36.032348Z'
url='file:///var/www/svn/L2J/trunk/L2_GameServer_c5'
Last-author='Luno'
l2jdp-version.properties
Same as l2j-version.properties, show DP version.
options.properties
Actual content of options.properties file can be find here.
#
# Test server setting, shoudnt be touched in online game server
#
Debug = False
Assert = False
Developer = False
# if true the server will be a test server (listed by clients setted up to list testserver)
TestServer = False
<---- LEAVE THIS AS IS UNLESS YOU KNOW WHAT YOU'RE DOING---->
#
# Additional server setting, not required, can be left at defaults
#
# If next switch set to true every created character will have access level 200.
EverybodyHasAdminRights = False <<--- BE VERY CAREFUL ENABLING THIS!!! IF TRUE PLAYERS WILL RUIN YOUR SERVER!

# Setting for serverList
# Displays [] in front of server name
ServerListBrackets = False
# Displays a clock next to the server name
ServerListClock = False
# If true, the server will be set as gm only at startup
ServerGMOnly = False <<--- IF TRUE ONLY GM CAN ENTER SERVER

# This is setting of experimental Client <--> Server Player coordinates synchronization,
# 0 - no synchronization at all
# 1 - parcial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles
# 2 - parcial synchronization Server --> Client only
# 3 - full synchronization Client <--> Server
# -1 - Old system: will synchronize Z only
CoordSynchronize = -1 <<--- YOU MAY EXPERIENCE THOSE SETTING AND SE WICH ONE IS BEST FOR YOU

# Zone Setting
# 0 = Peace All the Time
# 1 = PVP During Siege
# 2 = PVP All the Time
ZoneTown = 0
<<--- SELF EXPLANATORY --->>
# Chat configuration
# Global Chat - ON (=region), OFF, GM, GLOBAL
GlobalChat = ON
# Trade Chat - ON (=global), OFF, GM, LIMITED (=region)
TradeChat = ON
<<--- GLOBAL = WHOLE SERVER, REGION= ONLY AREA WHERE PLAYER IS --->>
# Player punishment for illegal acions
# 1 - broadcast warning to gms only
# 2 - kick player(default)
# 3 - kick & ban player
# 4 - jail player (define minutes of jail with param: 0 = infinite)
DefaultPunish = 2
DefaultPunishParam = 0 <<--- SET THIS ONLY IF USING DefaultPunish = 4
# Bypass exploit protection
BypassValidation = False <<--- IF TRUE SERVER WILL NOT USE EXPLOIT PROTECTION
# Enforce gameguard for clients
# GameGuardEnforce - enforces gameguard query on character login
# GameGuardProhibitAction - dont allow player to perform trade, talk with npc
# and move until gameguard reply received
GameGuardEnforce = False
GameGuardProhibitAction = False
<<--- SET TO TRUE IF YOU WANT GAMEGUARD CHECK --->>
# Day/Night Status
# Hours are from 0 - 23
DayStatusSunRiseAt = 6
DayStatusSunSetAt = 18
# Forces the client to change their day and night status
DayStatusForceClientUpdate = True
<<--- SELF EXPLANATORY --->>
# Allow delete chars after nnn days, 0 - feature disabled
DeleteCharAfterDays = 7 <<--- SELF EXPLANATORY
#
# Server optimisations
#
# delete from world dropped reward items after n seconds. 0 - disabled
AutoDestroyDroppedItemAfter = 0 <<--- WILL DELETE LOOT AFTER SPECIFIED AMOUNT OF TIME
# delete invalid quest from player
AutoDeleteInvalidQuestData = False
# setting false can improve server performance on high rate servers
PreciseDropCalculation = True
# allows creating multiple nonstackable items at one time
MultipleItemDrop = True
# Forces full item inventory packet to be sent for any item change
# Note: This can increase network traffic
ForceInventoryUpdate = False <<--- LEAVE IT FALSE UNLESS YOU EXPERIENCING PROBLEMS WITH ITEMS DISAPPEARING FROM PLAYERS

# Set the html cache's lazy loading True or False
# (Load html's into cache only on first time requested)
LazyCache = True <<--- TRUE = WILL LOAD ALL HTML FILES ON STARTUP EVERYTIME

# Maximum range mobs can randomly go from spawn point
MaxDriftRange = 200 <<--- DO NOT USE HIGHER VALUES OR MOBS MAY SPAWN IN THE WALLS
# Minimum and maximum variable in seconds for npc animation delay.
# You must keep MinNPCAnimation <= MaxNPCAnimation.
# '0' is default value.
MinNPCAnimation = 0
MaxNPCAnimation = 0
<<--- BETTER LEAVE THOSE VALUES AT 0 OR NPC WILL LOOK LIKE FOOLS THAT TALK ALONE =) --->>
# Show L2Monster level and aggro
ShowNpcLevel = False <<--- SELF EXPLANATORY
# Activate the position recorder
# valid 3D points will be recorded and written to data/universe.txt on shutdown
ActivatePositionRecorder = False <<--- DO NOT SET TO TRUE UNLESS YOU WANT TO CREATE A MAP MADE OF THOSE POINTS
#
# Additionnal features than can be enabled or disabled
#
# If you are experiencing problems with Warehouse or Freight transactions,
# feel free to disable them here. (They are both enabled by default).
AllowWarehouse = True
AllowFreight = True
# If True player can try on weapon and armor in shop
# Each Item tried cost WearPrice adena
AllowWear = True
WearDelay = 10 <<--- SECONDS
WearPrice = 10
# Test features
AllowLottery = False
AllowRace = False
AllowWater = False <<--- LEAVE IT FALSE UNTIL GEODATA IS IMPLEMENTED
# Enable pet for rent(wyvern&strider) from pet managers
AllowRentPet = False
# Allow players to drop items on the ground
AllowDiscardItem = True <<--- IF YOU EXPERINCE PROBLEMS WITH PLAYERS DROPPING STUFF ON GROUND, SET IT TO FALSE =)
# Allow fishing disabled until all code uploaded
AllowFishing = False <<--- RECOMMNEDED TRUE FOR LOW RATES SERVERS
#Allow boat
AllowBoat = False <<--- RECOMMNEDED TRUE LOW RATES SERVERS

# Allow L2Walker client (Default False)
# Can be True, False, GM
AllowL2Walker = False
L2WalkerRevision = 552
# Ban account if account using l2walker and is not GM, AllowL2Walker = False
AutobanL2WalkerAcc = False
<<--- SELF EXPLANATORY --->>
#
# Logging features <<--- SELF EXPLANATORY --->>
#
..
..
#
# Community board configuration <<--- SELF EXPLANATORY --->>
#
..
..
#
# Threads configuration - Take care changing this
#
ThreadPoolSizeEffects = 10
ThreadPoolSizeGeneral = 13
#Default 2
UrgentPacketThreadCoreSize = 2
#Default 4
GeneralPacketThreadCoreSize = 4
#Default 4
GeneralThreadCoreSize = 4
AiMaxThread = 6
# Thread pools execution priority
# default values are -1,0,1 (low/med/high pools)
ExecutorPriLow = -1
ExecutorPriMed = 0
ExecutorPriHigh = 1
#Packet LifeTime in miliseconds, 0 - disabled feature
PacketLifeTime = 0
<<--- BE VERY CAREFULL EDITING ABOVE VALUES. YOU MAY TRY TO SEE WHAT IS BEST FOR YOUR SERVER AS THOSE VALUES DEPENDS
ON MANY FACTORS AS OS, PC, AMOUNT OF PLAYERS, ETC --->>

#Grid options: Grids can now turn themselves on and off. This also affects
#the loading and processing of all AI tasks and (in the future) geodata
#within this grid.
#Turn on for a grid with a person in it is immediate, but it then turns on
#the 8 neighboring grids based on the specified number of seconds.
#Turn off for self and neighbors occures after the specified number of
#seconds have passed during which a grid has had no players in or in
#any of its neighbors.
#The always on option allows to ignore all this and let all grids be active
#at all times
GridsAlwaysOn = False <<-- RECOMMNEDED FALSE
GridNeighborTurnOnTime = 30 <<--- SELF EXPLANATORY
GridNeighborTurnOffTime = 300 <<--- SELF EXPLANATORY
#GeoData options: True to turn on GeoData, or False to turn off (Defaul False)
GeoData = False
other.properties
Content of file is not listed as all settings are self explanatory.
Actual content of other.properties file can be find here.
pvp.properties
Content of file is not listed as all settings are self explanatory.
Actual content of pvp.properties file can be find here.
server.properties
This file is described in How to set up Loginserver and Gameserver page.
sevensigns.properties
Content of file is not listed as all settings are self explanatory.
Actual content of sevensigns.properties file can be find here.
siege.properties
Content of file is not listed as all settings are self explanatory.
Actual content of siege.properties file can be find here.
telnet.properties
Content of file is not listed as all settings are self explanatory.
Actual content of telnet.properties file can be find here.[COLOR='Silver'
---------- Post added at 10:28 PM ---------- Previous post was at 09:48 PM ----------
i just need this post moved to guide - tutorial section!
Sorry for posting here, my eyes were looking for an bead. =)

L2j Top

  1. Jul 09, 2013  Download L2J for free. Alternative Lineage 2 Game Server written in Java.
  2. Sep 24, 2014  L2Jserver Compiled Revisions - High Five (Beta & Stable) Sign in. L2j Server is the main engine that runs the Game Server and L2j Datapack is the actual content of your server, having both Engine and Data separate from each other allows you to modify the Datapack to your needs and with it you could even create a new Original MMO. L2j gives you the possibility to legally host a Game Server.
From time to time fixes and a lot or work is in progress, this thread will be updated
with new rev's.
H5 PART 5 STABLE
(lots of features and packets are missing)
This isn't H5 Full, it's only to help L2jServer team in TEST or making CONTRIBUTIONS.
FINAL BETA and STABLE IS RECOMANDED FOR LIVE SERVERS FROM NOW ON
Update on July 23, 2011
L2jServer BETA 8203
Server:4771 Datapack:8225
Update on August 2, 2011
L2jServer BETA 8238:
Server:4783 Datapack:8238
Update on August 3, 2011
L2jServer BETA 8241
Server:4787 Datapack:8241
Update on August 6, 2011
L2jServer BETA 8255
L2jServer BETA 8269
Server:4832 Datapack:8269
L2jServer BETA 8281
Server:4848 Datapack:8281
Update on August 21, 2011
L2jServer BETA 8281
Server:4859 Datapack:8298
Update on August 26, 2011
L2jServer BETA 8309
Server:4868 Datapack:8309
Update on August 30, 2011
L2jServer BETA 8328
Server:4888 Datapack:8328
L2jServer BETA 8328
Server:4899 Datapack:8342
Update on September 13, 2011
L2jServer BETA 8356
Server:4911 Datapack:8356
Update on September 25, 2011
L2jServer BETA 8378
Server:4929 Datapack:8378
Update on October 10, 2011
Server:4992 Datapack:8449
Update on January 15, 2012
Server:5131 Datapack:8629
Update from January 15, 2012
ahead to Update January 15, 2013
Server:5131 Datapack: Rev 8802
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Credits: 007florin
corbin12, goncafa, !MELERIX, Michalis, Micr0, u3games and UnAfraid for the other support and features.
I would love some stickyness if there are any moderators here that are aware of this thread.